CALL OF DUTY:
RESPONSIBILITIES: Model, Texture, and Look Dev Backpack
During a freelance stint at Blur, I came in right at the end of when they were completing the call of duty modern warefare in game cinematics. The only thing left for me to do on this show was props, lots and lots of props. I didn't want to bore you with all the props I worked on, but this one was hands down my favorite one. It's based on a scan, but I had to do a ton of clean up. I rebuilt the straps, separate out pocks and flaps, and re-sculpt a lot of seams and folds. I basically reconstruct the whole things, so I could texture it in substance painter and easily assign materials in vray.