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 CALL OF DUTY: Surprise

RESPONSIBILITIES: Hellstorm Missile Model / texture, Environment Props Model / Texture, and Layout Artist

This was the second big project that I worked on at the MIll, and the one that got me hired as a full time artist. My main task was creating tons and tons of street props and debris to turn a street into a war zone. Once I was finished destroying down town LA, I begged my CG lead to give me a hero asset, which was the Hellstorm Missile. I worked countless hours on this project and gave it everything I got. In the end, it all payed off because I was hired on at the Mill full time. Little did I know, this was my first of many Call of Duty spots.

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