While studying film production at Chapman University, I quickly realized that the true art of movie making happens behind the scenes. I strongly felt that the term 3D artist should go hand and hand with magician. At the time, Chapman didn't offer much in digital arts, so like most in the industry today, I was taught by the internet and the hunger to make it in. Out of college, my makeshift student demo reel was barely enough for me to get my foot in the door, but once I was in, I wasn't going to let it slip by me. I spent the first half of my career working long hours at one of the best commercial houses in the world, so when people ask me where I learned my craft, I say I attended the Mill Academy.
I have spent the last 8 years working for prestigious visual effects studios around California. I have brought robots, creatures, and many other crazy concepts to life for some of the largest clients out there. Working in an industry with tight deadlines, and plentiful clients notes, has molded me to become an efficient and well rounded artist. I am fully equipped to anticipate the needs of an asset further down the production. Combining my pipeline knowledge, my work ethic, and ability to work well with others, has enabled me to be successful in my career.
Maya, Zbrush, Mari, Substance Painter, Nuke, Arnold, Vray, Marvelous Designer, Adobe Creative Suite