While studying film production at Chapman University, I quickly realized that the true art of movie making happens behind the scenes. I strongly feel that the term 3D artist should go hand and hand with magician. At the time, Chapman didn't offer much in digital arts, so like most in the industry today, I was taught by the internet and the hunger to make it in. Out of college, my makeshift student demo reel was barely enough for me to get my foot in the door, but once I was in, I wasn't going to let it slip by me. I spent the last three and a half years working long hours next to some of the best in the business. When people ask me where I learned my craft, I say I attended the Mill Academy.
Working in commercials has been the best boot camp for me to grow from a Jr. artist to mid level. Every day is a trial by fire. One never knows what kind of project is going to come through the door. The work is fast pace with tight deadlines, and endless clients notes. Working under such conditions has forged me into a well rounded artist. I have learned to work quickly and expanded my knowledge to reach down the entire pipeline. This enables me to anticipate the needs of an asset further down production. Combining my pipeline knowledge, my work ethic, and ability to work well with others, has really enabled me to move fast in my career.
Maya, Zbrush, Mari, Mudbox, Nuke, Arnold, Marvelous Designer, PF Track, Adobe Creative Suite